UI配置用にランダムカラー出力

> Stone Story RPGの案内へ戻る


イラストアプリでUIの配置を決めるのにほしかった
計3枚


Full Blockでfg,bgランダムカラー

disable hud
ui.AddCanvas()

?loc.begin
  var canvas = ui.AddCanvas()
  canvas.w = screen.w
  canvas.h = screen.h
  for x = 0..canvas.w -1
    for y = 0..canvas.h -1
      var fg = color.Random()
      var bg = color.Random()
      canvas.Set(x, y, fg, bg, "█")


Lower Half Blockでfg,bgランダムカラー

disable hud
ui.AddCanvas()

?loc.begin
  var canvas = ui.AddCanvas()
  canvas.w = screen.w
  canvas.h = screen.h
  for x = 0..canvas.w -1
    for y = 0..canvas.h -1
      var fg = color.Random()
      var bg = color.Random()
      canvas.Set(x, y, fg, bg, "▄")


Lower Half Blockでfgランダムカラー

disable hud
ui.AddCanvas()

?loc.begin
  var canvas = ui.AddCanvas()
  canvas.w = screen.w
  canvas.h = screen.h
  for x = 0..canvas.w -1
    for y = 0..canvas.h -1
      var fg = color.Random()
      canvas.Set(x, y, fg, "▄")

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